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121. New industrial stats - in Ships and Modules [original thread]
Edited by: Ana Khouri on 15/12/2003 20:25:04 OMG - a lvl3 indy having more cargo than the bestower? Has hell freezen over? I wonder how many "Why has the bestower been nerfed" posts we get after the patch free speech not allowed here
- by Ana Khouri - at 2003.12.15 20:24:00
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122. Stargate Warp Disruption Field - in Test Server Feedback [original thread]
Edited by: Ana Khouri on 15/12/2003 20:21:15 Quote: All cheaper than 60m isk worth of deployables which can easily be lost in the first encounter. And industrial drivers are loathe to give up a cargo expander for any low slot module that...
- by Ana Khouri - at 2003.12.15 20:20:00
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123. Stargate Warp Disruption Field - in Test Server Feedback [original thread]
Quote: 1) Grow up, Ana 1) Think about your arguments before you use them - they may be *gasp* incorrect. Quote: 2) What you fail to realize is that a person looking to profit purely from Shoot/Loot/Scoot tactics, one of the prim...
- by Ana Khouri - at 2003.12.15 18:44:00
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124. CCP - adopt the 'Scotty' approach from now on.... - in EVE General Discussion [original thread]
Quote: So CCP take the Scotty approach... I always thought Scottys approach was like this: Scotty: I need 24 hours to repair the plasma warp couplers. Kirk: But I need them in 10 hours! Scotty: For you, Captain, I will fix them in 2! ...
- by Ana Khouri - at 2003.12.15 18:26:00
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125. Stargate Warp Disruption Field - in Test Server Feedback [original thread]
Edited by: Ana Khouri on 15/12/2003 18:11:16 Quote: The point is simple and this isn't at you specifically, Ana: THERE IS NOTHING IN THE GAME WORTH RISKING 200M WORTH OF SHIPS Perhaps you should tell this to the people doing PVP ag...
- by Ana Khouri - at 2003.12.15 18:04:00
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126. patch poll; packin' a [meganewton whatever]mwd? - in Ships and Modules [original thread]
Edited by: Ana Khouri on 15/12/2003 16:33:10 Firstly it was 10 times and now they halved this to 5 times - for the lightest BS. It borders to the 3-4 times as much speed for cladari. And cap usage got so heavy that you will have no cap left af...
- by Ana Khouri - at 2003.12.15 16:32:00
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127. Typhoon : How To Get The Most From It? - in Ships and Modules [original thread]
First you can use a ammo with less range penalities. Secondly most projectiles have a HUGE falloff for a reason - a weapon is still pretty effective till it reaches 66% of it's falloff. For EMP this would mean a effective range up to 60 km (wit...
- by Ana Khouri - at 2003.12.15 12:49:00
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128. Typhoon : How To Get The Most From It? - in Ships and Modules [original thread]
And don't forget that they are LONG RANGE guns. They won't hit well at 30k or below. free speech not allowed here
- by Ana Khouri - at 2003.12.15 12:24:00
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129. Stargate Warp Disruption Field - in Test Server Feedback [original thread]
Edited by: Ana Khouri on 15/12/2003 11:41:08 Quote: I simply hate people who come up here and try to tell others what to say or not to say. You people DO NOT back up your point by trying to make others look stupid or by trying to tell th...
- by Ana Khouri - at 2003.12.15 11:35:00
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130. PVP, now we are talking:) - in Ships and Modules [original thread]
Edited by: Ana Khouri on 15/12/2003 11:50:46 Quote: SR combat is pretty screwed, but it always was. Any speed mods you could fit on a Mega to get into blaster range, you could fit on a Tempest to stay out of it. Getting rid of the speed ...
- by Ana Khouri - at 2003.12.15 11:16:00
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131. Thoughts on nerfing MWD's and AB's - in Test Server Feedback [original thread]
Quote: Well, its not actually being nerferd...more like they are now specific MWD for ship sizes. On chaos, if you use the 100 Meganewton Microwarpd Drive on a battleship, you still get the same speed. Er.. have you even tried them? B...
- by Ana Khouri - at 2003.12.15 00:16:00
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132. Speed question - in Test Server Feedback [original thread]
They don't effect it at all. A ship always needs the same time to 50% of it's current max speed, no matter what is the max speed. For example - my scorp had after a total stop 90% of it's max speed always after 32 seconds, independantly if that...
- by Ana Khouri - at 2003.12.15 00:12:00
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133. Stargate Warp Disruption Field - in Test Server Feedback [original thread]
Edited by: Ana Khouri on 14/12/2003 21:04:43 50% speed: This is always the CURRENT top speed. Meaning if you are webbed to 50 ms you can warp as soo n as you reach 25 ms. Webbing helps you there in fact - let's say you are acellerating and h...
- by Ana Khouri - at 2003.12.14 21:01:00
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134. Happy? - in EVE General Discussion [original thread]
Quote: If pirates aren't able to web people (which they won't be if they have to stay out of the antiwarp field themselves), they will just try to kill everybody asap before the victims exit the antiwarp field again. Webbing can (and wil...
- by Ana Khouri - at 2003.12.14 20:11:00
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135. No subject - in Test Server Feedback [original thread]
As was the previous lag on chaos, though. Some kind of "queue" option would be good. free speech not allowed here
- by Ana Khouri - at 2003.12.14 20:04:00
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136. Stargate Warp Disruption Field - in Test Server Feedback [original thread]
Mhhh.. Theoretical question: What would happen if you make a BM between two gates and deploy one of these inhibitor fields there? Will ships in transit between these gates be forced out of warp there? free speech not allowed here
- by Ana Khouri - at 2003.12.14 19:34:00
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137. Happy? - in EVE General Discussion [original thread]
Quote: Making deployable warp jammers expensive is not needed. The pirates will be stuck in their own warp jamming field anyway if any hunters warp in, so they'll be forced to fight even without wanting to preserve the anchored jammers. ...
- by Ana Khouri - at 2003.12.14 19:30:00
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138. Stargate Warp Disruption Field - in Test Server Feedback [original thread]
Nice. Should be a great improvement to the current system. What about the patch tomorrow? Will it still have the SWDF? free speech not allowed here
- by Ana Khouri - at 2003.12.14 17:55:00
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139. PVP, now we are talking:) - in Ships and Modules [original thread]
Edited by: Ana Khouri on 14/12/2003 12:45:43 Quote: Wow Ana, im taking it u dont welcome the new patch. Let's see.. - shortrange weapons, the weapon group which was already the most difficult weapon group to use, borders now to the ...
- by Ana Khouri - at 2003.12.14 12:33:00
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140. PVP, now we are talking:) - in Ships and Modules [original thread]
Edited by: Ana Khouri on 14/12/2003 11:44:51 Quote: I think our corp will now have the chance to do what i have promised all the new recruits, and that is to actually fire on pirates . Fire against what? Most likely camping outfit in...
- by Ana Khouri - at 2003.12.14 11:43:00
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